//
//  VertexBuffer.hpp
//  LearnOpenGL
//
//  Created by Mr.Optimist on 2022/2/9.
//

#pragma once
#include <stdio.h>

class VertexBuffer {
private:
    unsigned int m_RendererID;
public:
    VertexBuffer(const void *data, unsigned int size);//byte
    ~VertexBuffer();

    void Bind() const;

    void UnBind() const;
};
